the trick with any deck is making it simple, and consistent so you can predict what the outcome will be on any given hand. then it must have a sideboard that can alter that consistency so that your opponent cant predict what your gonna do.

these four cards for instance have really good synergy. how does it work. well since vexing devil is very cheap most people play it as a one drop(the first card they play after a land). which in 90% of cases results in you sacrificing him. well why does his death have to come in vain. if you have him and a brimstone volley in hand wait till you can play both. it will make your opponent rethink that creature. guttersnipe can turn an everyday spell into something scary, the number of burn spell being played in standard means that you can easily take down an opponent by turn 4 - 5 with no need of an attacking creature. for instance if by turn 5 you have a guttersnipe out and you want to end the game fast use a mizzium mortar to blow up a creature then the player will take 2 from guttersnipe play brimstone volley for an additional 7 damage and you still have time to attack with your creatures. thats 9 damage and one of his creatures dead for 5 mana. thats like going to the store and buying a cake to get another free!! Guttersnipe will be a good card coming up as well with gatecrash. Both Boros and Gruul he is going to add the little extra thats needed to win. ill let you all know how my next FNM goes.





