Thursday, 22 November 2012

Ravnica unseen heavy weights

well today whilst thinking about two cards a thought crossed my mind. "what wins magic games" and the simple answer is CMC. what is cmc? you might ask well it stands for 'converted mana cost' and what that means is how much Mana does it cost to play a card. How can that be the key to winning magic games?? an excellent question rob!  let me break it down to you how i have come to see it over the last few years. each turn is an opportunity to win, if you have a turn that you cant do anything thats a turn wasted you minds as well given your opponant an extra turn. some games that i have played have lasted just two turns and others more then id like to admit. but the bottom line comes down to cmc.

most creatures have what i call relative cmc. for example..


Centaur healer is a 3/3 for 3. and thats what you would expect as a medium. the creature is a good card it comes out and other creatures that cost about the same have about the same power and toughness. so if each turn you are ahead in your power and toughness but for a lower mana cost your going to win. but doing that is harder then it sounds. you could "ramp" so you would pay for a permanent that gives you an opportunity to increase your mana so your next turn you will be a 'turn ahead' of your opponent or  you play a bigger creature that has what i call defects. like..


this guy on turn three would be scary! a 5/6 with evasion in this case flying. this would mean you have a good chance of winning but doing that would mean pulling off some painful combinations that have an unlikely chance of happening. as a result he isnt played much, which is common. but there are a few cards that i just dont know why they are not played very much.


these two for example. both of them are just really great cards! they are stronger then what they cost and they dont have any drawbacks. why aren't people playing them?? and here it comes..

A CHALLENGE

To build a deck that uses 4 of each of these creatures and to make an opponent realize they are really good cards. 

you all might be looking at me like


  but after you try this and you realize i have that your CMC is the most important thing in the game you will be like
 
and with that i bid you all a good night and a happy deck plotting. :D

Wednesday, 21 November 2012

How many snipes could a guttersnipe snipe if a guttersnipe could snipe guttersnipes


so today i am looking into mr guttersnipe and how useful he is as a creature and what type of decks he should be played in...
so first things first- incase you have absolutely no idea what i am talking about check this badboy out ... presenting the emo goblin

So the longer you think about it the better he gets. when this guy is out control players playing izzet are smiling because in addition to countering myspell. you also slap me in the face for 2. thats not nice... there are some really nice decklists that he works amazingly with. including that scumbag delver thing. both creatures work in instant sorcery heavy decks and, like burning vengence, make your spells a bit more usefull. legendary rob mentioned him before but i thought i would just add my 2 cents to the emo goblin.

  • NO 1: guttersnipe is very squishy. if you cant protect this little guy he will be the next target for the next removal spell your opponent can get his hands on he will almost guaranteed plonk it on your emo goblin.
  • NO 2: He requires a deck that has many spells. previous to M13 it wasnt really a good idea to play mono red. since then there is enough awesome stuff to play mono but its still pretty creature based. vexing devil you cant really play this guy in mono because there is no way to protect him. but then again you wouldnt need to
  • NO 3: When midrange decks do get a creature onto the field you need to either have 2 or 3 burn spells to have enough to kill it or some other way of removing the creature. but a craterhoof staring at your face is going to lose you the match if you cant get rid of it.
  • NO 4: I am going to try build a deathtouch control rakdos deck where i will give the emo goblin deathtouch and regen and see what happens...
your comments help us figure out whats hot or not and what u guys want us to put on the blog so please feel free to give us feed back we appreciate it =)

coming soon

what good combos have you found with cards?


some card combos are about half as good(as close as you will ever get) to chuck norris' legs Law and Order...
so we will be chatting about what sweet ass combos u guys are digging and if we get enough response we will put together a badass montagé of the top 10 combos and what they do.
so get your brains warmed up and lets see what you think







GUESS THIS CARD!!!

So next week ill be speaking about the centerpiece of my sweet ass reanimator deck. see if you can guess the piece of card. it comes from the bottom corner if u still cant figure it out. check out the blog for the the badassery and see if you find any tricks you can use in your magic escapades.


rock on people! we love you!!!




Monday, 19 November 2012

Gatecrash Spoilers

If you are a fan of magic the gathering and have played with in the last little while you would know that the last few blocks of magic have been really exciting. the story of Ravnica being no exception. the next set in the block coming the 1st of February is Gatecrash, and the final 5 guilds arriving completing the set. many people find Christmas exciting and for magic players this is only amplified by Spoilers.. so far Magic the Gathering have relieved some interesting things lets start with a exiting one.


Gideon is back and by the looks of the fist symbol on his belt he is riding with Boros(W/R). and who might that be behind him??

Aurelia ,the Warleader, 6cmc a 3/4 with flying haste and vigilance. now that's how we define a Boros creature, a flying powerhouse that comes out swinging and blowing up stuff. with other such creatures including Restoration angel, Sublime Archangel, Thundermaw Helkite, Silverblade Paladin, Vexing Devil spells that have been really prominent like Entreat the Angels, Bonfire of the Dammed. these are all cards that have been game winners you pull them out and your opponent is going to have to start making some tough decisions. Boros is going to be my Guild of choice. coming up and i am excited to see what people are going to do and come up with. so with that i wish you all a merry spoiler and a happy pre-release coming up soon. we will be talking about the cards that will be coming in the next few weeks let us know what your looking forward to playing in Gatecrash! 

Tuesday, 30 October 2012

Unexpected Surprise

looking through the Return to Ravnica set last night i came across a card that surprised me a little, called Guttersnipe. out of the five colors the least favorite of mine is red(mountain). but having read this card and have now come to realize its potential i have finished my first red black deck.


the trick with any deck is making it simple, and consistent so you can predict what the outcome will be on any given hand. then it must have a sideboard that can alter that consistency so that your opponent cant predict what your gonna do.


  these four cards for instance have really good synergy. how does it work. well since vexing devil is very cheap most people play it as a one drop(the first card they play after a land). which in 90% of cases results in you sacrificing him. well why does his death have to come in vain. if you have him and a brimstone volley in hand wait till you can play both. it will make your opponent rethink that creature. guttersnipe can turn an everyday spell into something scary, the number of burn spell being played in standard means that you can easily take down an opponent by turn 4 - 5 with no need of an attacking creature. for instance if by turn 5 you have a guttersnipe out and you want to end the game fast use a mizzium mortar to blow up a creature then the player will take 2 from guttersnipe play brimstone volley for an additional 7 damage and you still have time to attack with your creatures. thats 9 damage and one of his creatures dead for 5 mana. thats like going to the store and buying a cake to get another free!! Guttersnipe will be a good card coming up as well with gatecrash. Both Boros and Gruul he is going to add the little extra thats needed to win. ill let you all know how my next FNM goes.

Monday, 29 October 2012

Wonderful World of Magic

Welcome one and all to our blog. Our mission here is to explore the card game Magic the Gathering a turn based card game invented in the early 90's by Richard Garfield, a great mathematician and to expose its awesomeness to the world!! well for all of you who don't know what magic is let me show you rather than tell you.

Within the multiverses there are collections of life scattered around the different planes of existence. there you will find great warriors, immense armies, legends only spoken in whispers. they are yours to wield in epic battles of mass proportions!!


this is the beginning of your adventure.. you decide the warriors, you plan the battles and you fight alongside the multiverses legends. there are five basic colors. each with their own advantages and attributes.


Swamp: dark, cold yet while you hear no noise there is something moving. where death is just an extension of life and fear is stuck into the heart of the bravest traveller.

Island: massive oceans, great open skies where the most intelligent thinkers and tricksy sorcerers work relentlessly to conjure a fleeting images and illusions to confuse and sneak past enemies.

Plains: wide open fields, clouds shade the land, here honor and law combine to create power that can only be respected! power found in numbers and power found in captains.

Mountains: huge sharp cliffs, fire light seen from the horizon, where myth is mixed with reality.. shadows of massive flying beasts, mountains moving as if they where alive and a fire that burns always.

Forest: dense trees, sounds of nature.. the magic that abides here is the oldest and most powerful, there is something in the waters of that place that makes things bigger then they should.

choosing colours that suit your personality can determine how games can go. this is where our blog is going to help you. the colors that Jakeinstein and i play are very different even the styles we play are very different. as we go along you will see this. but together we are going to have some fun.

if you have any questions about magic the gathering or would like to learn how to play go here.

if you have some ideas for decks but dont know where to try them out visit tappedout, you will see some great ideas and it will help you to build good competative decks for compitions.

well untill next time. may the force be with you.
Felicitations Multiverse!
Welcome to our pretty darn nuts casual Magic the gathering blog. I hope you enjoy our epic magic conversations and gain some insight into deckbuilding and what fun things we discover about cards. RobLegend and Jakeinstein will rock ur socks... so watch for future posts cos we carn't wait